SanDisk Connect: Two Wireless Data Storage Solutions

Pendrive and portable hard disk is currently the most convenient solution for storing data. But how fast and large capacity of a flash would have added value if the wireless feature. Well, the idea is now realized by SanDisk SanDisk Connect with presenting line consisting of a Connect Wireless Flash Drive SanDisk and the SanDisk Connect Wireless Media Drive. By utilizing the wireless connection then it will be easier for users to share content and moving data, into the gadget only through WiFi connection.
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SanDisk Connect: Two Wireless Data Storage Solutions
SanDisk Connect a Wireless Flash Drive with 32GB capacity flash Wi-Fi feature that termini exist today. With this flash, users can directly access the data in them as image files, movies, music or documents anytime and anywhere without having to use wires. Users can also stream video content from gadgets owned by streaming time up to about 4 hours to completely recharge the battery.
While SanDisk Connect Wireless Media Drive is designed for users who have higher needs. Media Drive comes with the ability to stream content up to approximately 8 hours before the battery must be recharged. Another specialty, SanDisk Connect Wireless Media Drive can be connected up to 8 gadgets simultaneously and can stream content such as HD movies at the same time for 5 gadgets at once. Its capacity is also greater than the Flash Drive, the 32GB and 64GB capacities. Still not big enough? You can use a memory card slot SDHC / SDXC have available.
SanDisk Connect lines can be used for iOS devices, Android, Windows and Mac. For the price, SanDisk Connect Wireless Flash Drive 16GB version sold for U.S. $ 49.99 and the 32GB version for U.S. $ 59.99. Connect to Wireless Media Drive SanDisk 32GB version priced at U.S. $ 79.99, or about 800 thousand dollars while the 64GB version priced at U.S. $ 99.99 or approximately 1 million dollars. For a while, there is no information when the line of SanDisk Connect will be present in Indonesia.

Keyboard Applications in Cloud Data Store

Jakarta – Manufacturers keyboard application for tablet computers and smart phones, SwiftKey, SwiftKey has launched a beta version of Cloud.
SwiftKey Keyboard is an Android app that can learn the customs and habits of the user typing text to produce a more predictable.
SwiftKey on Cloud services predecessors, all languages ​​stored on the device. Means, if a user loses his phone, having to learn the application SwiftKey typing habits again. With this new service, users can backup files in the cloud and sync with various devices.
SwiftKey Cloud will also integrate the analysis of data from Twitter and other sources to find a new trending topic. Then bring the words that relate to the topic being the trend for users.
Enterprise application that promises enhanced personal words and phrases as well as integrating predictive Gmail and Facebook. This application can be downloaded free.

Stopping Google Latitude Service on August 9th

The world’s largest search engine company, Google will soon be officially shut down one of his services. The services that will be closed is Google Latitude which is a location sharing application.

Closure is made after a company based in Mountain View did a massive change on Google Maps. In addition, this application also has a very low popularity. Google Latitude consumption levels far below other applications such as Foursquare or Facebook. Not only that, Latitude also less popular than the location-sharing service owned by Google.

Google Latitude itself is a location sharing application that is integrated with Google Maps. This feature allows for automatic location tracking, check in at a place it can also be set automatically or manually.

In the latest update Google Maps on Android, this feature is not found anymore. Selian it, Google also removed the existence of Google Latitude app available on iOS and has officially retire the Latitude API. So third-party applications that use these APIs will not work, unless using a sharing site owned by Google.

Yahoo Sports Launches New Fantasy App With Mobile Drafting

Yahoo announced that it has launched its new 2013 Fantasy Sports app today, which brings a new design, and new features to the experience.

One of the big new improvements is that it now features mobile drafting, which many will find tremendously helpful. It’s a lot of pressure to be at a computer during draft time.

 

“Managers can now sign up, draft a team and win their league championship from their iOS and Android device thanks to new technology incorporated by Bignoggins Production, Loki Studios and the Yahoo! Sports mobile team,” a spokesperson for Yahoo tells WebProNews. “The app also now features mock drafting, to help fans prepare and get an edge on the competition.”

Yahoo announced its acquisition of Bignoggins just a few weeks ago. They haven’t wasted any time.

“And starting with football, for the first time ever, all of Yahoo! Sports Fantasy games will live under one mobile roof – the Yahoo! Sports Fantasy app – including basketball, hockey and baseball,” the spokesperson adds.

According to Yahoo, the new app is faster than previous experiences. It also has free notifications.

The app is available for iOS and Android.

Use Google Glass, Larry Page Feeling the Future

Jakarta – Founder and Chief Executive Officer of Google, Larry Page, said he likes to wear Google Glass although not as often as his fellow founders, Sergey Brin ie.

“It was like living in the future,” he said when presenting the company’s performance for the second quarter via teleconference. “It really makes me excited.” At a wedding in Croatia, Larry is seen wearing smart glasses.

“For some people, working on crazy projects are very challenging,” he continued. “Attempting to change the world with ten co-workers.”

Some projects that turned into a popular product used by many people in the world like Gmail, Chrome, and Android. “I see the results of our work on a number of projects and I feel satisfied.”

Several other projects are being worked on is the smart glasses Glass, Google Now, Project Loon, and a vehicle without a driver. “Misrepresentation if we assume the technology will be static,” he said.

Comparison Galaxy Note 2 and Xperia Z Ultra

Sony Mobile Communications phablet first official release, Sony Xperia Z Ultra, in Shanghai, China, Tuesday (06/25/2013). This product comes with a capable hardware specs, quad-core processor and a large-capacity battery.

What if Sony Xperia Z Ultra compared with the current best-selling phablet, the Samsung Galaxy Note II? Because, the second Android product will compete directly in the global marketplace.

Here are some differences between the two, as quoted from Trusted Reviews.

Design

Xperia Z Ultra is a jumbo version of the Xperia Z. The device retains the glass material is unbreakable and scratch on the rear panel with a rubber protector for microSD and SIM card slot.

The product weighs 212 grams, much heavier than the Xperia Z (146 grams). Interestingly, Sony is able to preserve the thinness Xperia Z Ultra, which is only 6.5 mm. Currently, he is one of the slimmest phone in the world.

Samsung Galaxy Note 2 has a design that is not much different from the Galaxy S3. The product has a slightly curved shape in the corners, and the use of plastic material. Galaxy Note 2 is slightly thicker than the Xperia Z Ultra, which is 8.6 mm. However, this device is lighter and weighs 177 grams.

Screen

Ultra Z released the Xperia screen “giants”, that is 6.4 inches. Resolutions supported are Full-HD 1080p. The density of the screen is 344 pixels per inch (ppi), is lower than the Xperia Z which reached 441 ppi.

Galaxy Note 2 has a smaller screen, which is 5.5 inches. The resolution was not as high powered Xperia Z Ultra, which is only 1,280 x 720 pixels. So is the 267 ppi screen density.

Stylus

No stylus in Xperia Z Ultra products. However, he supported the use of a pencil or pen and stylus instead. Specifically, the pen must be made of metal with a diameter of more than 1mm.

Meanwhile, the Galaxy Note 2 is equipped with a stylus called S-Pen. This stylus is one of the best on the market. He was able to feel the pressure to 1024 levels. At the end of the “digital pen”, the Samsung has also added a rubber material that make the act of writing feels more natural.

Camera

Xperia Z Ultra comes with an 8 megapixel camera on the back. This camera features digital zoom capability up to 16 times. In addition, there are features face detection, burst mode, HDR, and record video with 1080p quality. At the front, there is a 2 megapixel camera that is also capable of recording 1080p with the quality of.

Galaxy Note 2 adopted specification 8-megapixel camera sensor. There are features of auto focus, face detection, and the selection of the best photos. Front camera has 1.9 megapixel image sensors.

Processor

Xperia Z Ultra armed toplevel Qualcomm processor, with a speed that is 800 Snapdragon 2.2 GHz quad-core.

Galaxy Note 2 use a quad-core processor made by Samsung itself, a speed of 1.6 GHz Exynos 4412. Performance of this processor is capable, but not segahar Qualcomm Snapdragon 800.

Connectivity and Storage Media

Xperia Z Ultra equipped 4G LTE network technology. He is also equipped with NFC that can be connected to speakers, TVs, and SmartWatch 2. In addition, there are Bluetooth 4.0, DLNA, microUSB, Smart Connect, and screen mirroring.

For business storage, Xperia Z Ultra comes with 16GB of internal memory.

Galaxy Note 2 is also equipped with 4G network technology. In addition, there are Bluetooth 4.0, NFC, and features Samsung’s All Share.

This one product is available in three versions of the storage media, namely 16, 32, and 64GB.

Both Xperia Z Ultra and Galaxy Note 2, equipped with a MicroSD memory card slot that can expand up to 64GB of data storage media.

Battery

Both devices have a large battery capacity. Xperia Z Ultra comes with a battery 3.000mAh. While the larger Galaxy Note 2, which 3.100mAh.

Facebook Testing New Navigation Menu

California – Facebook amid redesign navigation bar for iOS and Android app for easy use. Some Facebook users reported that the new navigation bar has appeared at the bottom of the screen.

But, it was not all users can get the new navigation bar that is still a beta version of it. With the addition of the menu at the bottom, the side navigation bar is now no longer in the beta version of the Facebook application.

Android users who already have a new navigation bar using Facebook beta version of Google Play Store. While the Apple iPhone users who see the new navigation bar that has installed the regular version of Facebook.

Android users who have installed the Facebook application is given a link to download the beta version of Facebook when they install updates. This all shows the changes coming from the server.

There is no warranty on the features of the new navigation bar. Current navigation bar is still considered to iOS or Android app.

Microsoft Internet Explorer Pushes Beyond Second Screen To Companion Web

“We’re at a tipping point with connected devices,” a recent blog post from Microsoft Microsoft‘s Internet Explorer team reads. “Every day, 3.6 million mobile devices and tablets are activated worldwide. That’s over five times more than the number of babies born each day!” They’ve got a point, but it is a sad irony for Microsoft that so few of those mobile devices run their software.

But Microsoft has sold more than 70 million Xbox 360s and has a very TV-centric followup, the Xbox One, coming in November. As Forbes.com contributor Tristan Louis points out in today’s post on Smarter TVs, ”the upcoming battle for the living room is a chance to redeem itself and turn its fortune around.” The parody video that Louis refers to shows all of the instances of the words “TV,” “television,” “sports” and “Call of Duty” in the launch announcement. Although the announcement raised the ire of hard core gamers, the emphasis on TV (and perhaps the two things TVs are most used for, watching sports and playing Call of Duty) must have been highly intentional.

Games have been Microsoft’s route into the living room, but that strong association is now an impediment to its more generalized assault of the living room. Non-gamers are probably thinking more about the future AppleApple TV than about the Xbox as their upgrade path to interactive TV. In response to this perception, Microsoft has launched a new program called “Companion Web.” The idea is to facilitate real time interactions between different devices. And because Microsoft has no footprint to speak of in the world of mobile, they are now trying to emerge as a unifying force between iOS and Android.

The problem Microsoft is trying to solve (other than the risk of their own irrelevance) is that “the majority of sites on the web are built for only one device at a time.” The user can search for related information to what they are watching on their TV, for instance, but real time it ain’t. And content owners can make second screen experiences, but they have tended to be operating system (and sometimes even device) specific. Microsoft is after a more generalized solution that does not impose an unmanageable burden on developers.

“Regardless of who makes the device or software that powers the device, the Companion Web enables the internet to bridge the gap between these devices,” the IE blog post reads. “For developers, Companion Web represents an opportunity to reuse code that works across multiple scenarios, enabling greater reach and ways to engage an audience. For consumers, Companion Web means you’ll seamlessly move from one device to the next, interacting with your photos, videos, music, movies, television shows, files, and more.”

Companion Web would seem to be a more generalized version of the Xbox SmartGlass, which also allowed you to interact with your TV via Windows devices and select iOS and Android devices, but only on very specific games and content. The promise of the Companion Web is of a much broader range of experiences that the user could have between devices.

So far, Microsoft has released three such “Companion Web experiences” working with outside developers. I became aware of the program through Luke Wroblewski who has created a version of his Polar app that works in this companion manner with Internet Explorer. As you can see in the video below, Polar uses IE’s snap mode to assign a “sidebar” portion of the screen (in this case a Surface tablet acts a s a proxy for a Windows 8/Xbox One enabled TV) to itself while the user uses the balance of the screen to watch Futurama.

Wroblewski demonstrates the ways that you can find polls with Polar about Futurama and watch the results update in real time while you are watching the show. You can imagine something like this being a lot of fun for big live TV events like the Oscars or the Super Bowl, where the amount of real time activity would be high and seeing how other people are reacting becomes part of the entertainment. Similarly, you can make up your own hashtags for polls in Polar so that the reactions you are monitoring are only a select group of people. Either way, mass or niche, the real time linkage with the content on the big screen really extends the idea of the Polar app by making these interactions available to a room full of people—each potentially interacting with their own mobile devices.

And, important to note (since this is IE, after all, that we are talking about) that this all uses standard open web technology. Specifically, Wroblewski tells me, Companion Web uses web sockets to create the real time connections between devices. He says, “you can make a connection between pretty much any two ‘modern’ Web browsers regardless of device.” One of the other really interesting things about the Polar demonstration is that, as I described in a recent post, it uses a multi-device web page that enables all kinds of input (touch, mouse and keyboard) depending on device. And in the Companion Web experience, all all of these inputs can be used to control the connected screen.

What the other “modern” browsers don’t have that Internet Explorer 10 has is this snap mode. If there was one thing that iOS 7 should have copied from Windows (instead of all that flatness stuff) it would have been snap mode. So these Companion Web experiences will work across virtually all devices (because they use standard web tech) but the Xbox One will retain an advantage of being the only way to uses these “companions” on the screen simultaneously with other activities. And Polar, I think, has shown how this could become a really powerful feature.

The other two Companion Web experiments released so far do not make use of this snap mode feature. DailyBurn, see video below, uses a smartphone or tablet to get real time data related to workouts you view on your TV. This app is clearly trying to appeal to users who may need some constructive excuse to get an Xbox One.

Mix Party, introduced in the (purposely?) obnoxious video below, allows people at a party to create real time, collaborative playlists with their phones. As with Polar, the real time aspect of this is part of the entertainment value. I’m not sure if DailyBurn is intended as a solo experience or if multiple people could monitor their own individual performance of a shared video workout or not, but Mix Party and Polar clearly have real time, fact to face interactions in mind.

What is interesting to me about this strategy is that there are some extra capabilities that Microsoft has built into IE 10/Xbox One (and likely will build more) that will give it an advantage as an app enabled web TV platform, but the apps developers write will also work well on all devices. This strategy of “progressive enhancement” is a comfortable one to developers because it keeps their options open. Allowing for these entropic possibilities is a smart way to get developers on board, which, in turn, could be the means to Microsoft’s resurgence through the big screen.